As a part of a series of motion graphics projects I had to model some 3d content, part of which is this Genesis Oil Bottle.
At first I started with the modeling of a low-poly "big shape" model and after rising the subdivisions I used some Boolean operations to cut the details. I have finalized the bottle by tweeting some of the vertex normals to keep the surface continuity.
The texturing and the lighting was a total fun in Arnold.
LUKOIL BOTTLE Modeling and Look Dev